Sunday, February 20, 2022

Game Dev: Last of the Platonic Solids

I have added the last of the remaining platonic solids (hexahedron and tetrahedron) and a spotlight on the die for better visibility, but I am unsure if it will stay (other plans may negate it).  The last meaningful update that can be seen are the tiles randomizing between throws.

I am going to try and focus on equal amounts of functional features as well as aesthetic improvements, so that I don't get burned out on either one.

  • Unity version 2021.2.9f1.
  • Models from Blender version 3.0.

Friday, February 18, 2022

Game Dev: Fog and Lighting

I felt the need to impart some ambiance to make the videos and testing a little more enjoyable, so added fog, lights, and some models.  Feedback welcome!

I am finding it may be beneficial, motivationally, to alternate between art and code.  Also, I am still working out the game mechanics and don't want to put too much effort into perfecting code just to go and change it up because the art style changed drastically.  Mistake or not, I am happily and steadily making progress.

An interesting bug, which manifests in this video, makes some collisions not generate any contact sound.  I suspect it is a timing issue, but since it is working far more often than not, I'll focus on it later.  Also related to the collision sounds, they are fading away after the initial hit, but it is not tied to velocity (yet!).

Sunday, February 13, 2022

Game Dev: Platonic Solids

Platonic solids make up the majority of a typical set of dice (4, 6, 8, 10, 12, and 20 sides).  Ten being the one that is not platonic by definition.  Unsure how many of them will end up working with the mechanics of Project SDP, but I plan to test them all (maybe even a zocchihedron).  Check out video 3:


I am in the process of testing for limits, such as how much force can be added before the die rolls off, so that a baseline is made to restrict user input.  The basic idea is to use button pressing skills, path finding skills, and luck to score a high score.

Obviously, there are lots of elements and visual appeal that need to be added, but right now functionality is where I am focused.

Thursday, February 10, 2022

Game Dev: Testing Camera Angles

As part of the game play mechanics, I have added some camera control to test out different perspectives.  The outer edge view seems disorienting to me while the camera is both tracking and circling the game board.  Check out the video to see for yourself.


Have not worked on a user interface yet, but that will soon be a focus because it will make testing all that more easy.  I think the music is not the right fit, but it is better than silence for the moment.

Saturday, February 5, 2022

Game Dev: First Video

I have created my first video of Project SDP (codenamed for now), which I intend to be a mixture of board game meets the infinite possibilities that a digital world can bring to it.

The video shows off the basics of physics, audio, and camera logic.  Next, I will be focusing on game play itself to test out the numerous ideas to determine which things are most fun.  Perhaps the next update will have some user interface elements.

I should mention that I have been learning Unity and Blender for over a year at this point.  This project will be the first I intend to complete and publish to showcase what I can do and build a bit of a portfolio.

For reference, at this time I was using Unity version 2021.2.9f1 and Blender version 3.0.

Thursday, February 3, 2022

Game Dev: Screenshots

Sharing a few screenshots from a board-like game I am writing in Unity, but all the models were made with Blender 3.  Using the Universal Render Pipeline (URP) for this effort.

First, a jagged game board.



Second, a domed game board.



These will be some of the boards I start with when testing the concept.  Will share more details about the game as it develops and I hope you find a mystery to solve just looking at these images.

Engine Reboot

Most players do not care what engine a video game is built with, so I have not focused much attention in my social media posting on that asp...