Monday, October 30, 2023

Feedback On Slapdash Plank

I received some unexpected and valuable feedback through a LinkedIn contact regarding Slapdash Plank game play.  One piece of feedback, fixing the jarring perspective when throwing, initially seemed a bit challenging, but after a little trial and error a basic solution was simple enough to implement from both the middle and outside edge of the game board.  The basic solution came in the form of simply backing away from where the die would be thrown from.


The new 2023.10.30.0 version is available from Itch.io and includes credit for the above feedback, as well a suggestion to randomize the computer player's name among famous pirates from history.  So, the computer names will rotate randomly between 5 female and 5 male named pirates.  I am almost sure one will become someone's nemesis.

I really would prefer the backing away to happen gradually, but that is more complex to implement and would add another state change that delays game play.  In all honesty, I have been porting Slapdash Plank from Unity to Godot since the beginning of October, and, until it reaches parity, development of Slapdash Plank is paused.

Engine Reboot

Most players do not care what engine a video game is built with, so I have not focused much attention in my social media posting on that asp...