Monday, December 4, 2023

Engine Reboot

Most players do not care what engine a video game is built with, so I have not focused much attention in my social media posting on that aspect and, for the most part, may keep it that way.  However, on September 12 a chain of unfortunate events followed a clearly unvetted pricing plan for Unity, which is the engine in use to create the first version of Slapdash Plank.  Skipping a long story, those events lead me to look into other game engines and, after a bit of tinkering, I decided to try porting Slapdash Plank to Godot 4.


Efforts began on October 1 and by December (2 months later) the core of the logic and 3D models were successfully ported.  Since the Unity code was written in C# and Godot supports it as well, that is what will be continued.  The splash, title, and game scenes are implemented, but only some screen buttons, mouse, and keyboard support are working.  The player, computer, and physics are all working as intended.  I was even able to find acceptable replacements for the ocean and sky shaders. So, with those absolute requirements in place, the rest is basically grunt work.


Perhaps one overlooked item is the responsiveness of the physics collision being able to play the contact sounds quickly and rapidly as the die rolls across the planks.  Looking forward to finding out this December!

Monday, October 30, 2023

Feedback On Slapdash Plank

I received some unexpected and valuable feedback through a LinkedIn contact regarding Slapdash Plank game play.  One piece of feedback, fixing the jarring perspective when throwing, initially seemed a bit challenging, but after a little trial and error a basic solution was simple enough to implement from both the middle and outside edge of the game board.  The basic solution came in the form of simply backing away from where the die would be thrown from.


The new 2023.10.30.0 version is available from Itch.io and includes credit for the above feedback, as well a suggestion to randomize the computer player's name among famous pirates from history.  So, the computer names will rotate randomly between 5 female and 5 male named pirates.  I am almost sure one will become someone's nemesis.

I really would prefer the backing away to happen gradually, but that is more complex to implement and would add another state change that delays game play.  In all honesty, I have been porting Slapdash Plank from Unity to Godot since the beginning of October, and, until it reaches parity, development of Slapdash Plank is paused.

Saturday, August 12, 2023

Slapdash Plank Updated

Recently found out a stolen (not free) sound asset may have been used in my game, so I replaced it.  The latest version is available on Itch.


I have been busy establishing workflows and building frameworks for future projects.  Advents in AI technologies are helping make progress go faster.

Saturday, June 10, 2023

GitHub CarbyShop Organization

If you are familiar with the Final Fantasy XI private server community, this may interest you.  The software provided in the GitHub organization I created, CarbyShop, was originally ported from Darkstar Project and re-designed by myself specifically for Eden Server in February 2020.


I always intended to open source it, but did not get around to it until now.  Thus, I put some polish on it and updated the code to the current private server functionality, so that I could share it with the community.  The code is no where near perfect, but perhaps others in the community will see the value in it.

Sunday, May 14, 2023

Slapdash Plank Released

The new release version of Slapdash Plank is available, which uses the latest LTS version of Unity 2021 and files are now signed with my name.  Download free from Itch!


My next project has actually been on-going for years.  No plans at this time to post anything public about it.  However, I may be sharing details about a side project.

Sunday, October 9, 2022

Technical Requirements Complete

All of my technical requirements for a beta release of Slapdash Plank are finished.  Switching gears and focusing on YouTube videos and social media plugs while a few testers have the alpha version in-hand to give it a try.


Title Screen

Game Play
Controls
Top-Down View

I would like to have it on platforms other than Windows, but there are some technological hurdles delivering a similar installation experience on them.  In total, 448 changes across 252 days without a single day being a zero-day!

Engine Reboot

Most players do not care what engine a video game is built with, so I have not focused much attention in my social media posting on that asp...